crusha_k_rool • PM |
Nov 12, 2010 6:59 AM
|
[GSPB]Crusha
![]() Posts: 926 |
In the properties is a group called "Collision". Compare the properties in one FluidSurfaceInfo with those in the other one.
Otherwise check if they have the same properties in the FluidSurfaceInfo group. If these are the same too, check if they have different grid spacings in wireframe mode. I really can't do it at the moment because I have enough other projects and RL-stuff to care about. ![]() |
xicesnake • PM |
Nov 12, 2010 9:19 AM
|
[*]X!ceSnake
![]() Posts: 255 |
Why did u think that I first removed then refused to copy it from the original ?
I said that the water got some bigs. I was talking about this bug. U can also try to enter in with a raptor (or flyer) it will be worst. I'm not stubborn. But when I say that something doens't work, it'z coz it doesn't work, not coz I don't agree with this idea. Next time, thx to take my commentaries/advices more seriously ![]() ![]() ![]() ![]() ![]() ![]() |
foibos • PM |
Nov 13, 2010 4:15 AM
|
Foibos
![]() Posts: 551 |
They're exactly the same. But even if I copy the FluidSurfaceInfo from the bigger lake to the smaller one, the problem persists. I have no clue about "grid spacings in wireframe mode". You don't have 5 minutes to solve this problem if I understand you well? I'm getting angry because of this map, can I? VK, could you check it out? Or Ice or Kentaro, if you know how. Thanks.
Last edited by: foibos Nov 13, 2010 4:42 AM
|
vk__ • PM |
Nov 13, 2010 7:59 AM
|
VK!*
![]() Posts: 460 |
http://www.mediafire.com/?omjntjr8nj7bnft
The small pool has an new fluidsurfaceinfo, i checked the watervolumes and now they perfectly aligned to the fluidsurfaceinfo, the manta does act normal. |
foibos • PM |
Nov 13, 2010 8:48 AM
|
Foibos
![]() Posts: 551 |
Thanks. But:
1) Use the b24 from my post (because of tweaked water volumes) 2) The texture on bigger pool is broken again (fixed in my version) ![]() 3) Smaller pool is broken again - water volume is again higher and bigger than the pool (fixed in my version), the texture is floating (fixed in my version) ![]() ![]() Anyway you've fixed the strange heavy waves by replacing the FluidSurfaceInfo - but why the old one doesn't work, if it does work on bigger pool? |
vk__ • PM |
Nov 13, 2010 9:00 AM
|
VK!*
![]() Posts: 460 |
O my gosh, that water make sme crazy, i don't understand it, i triple checked the water and now again sjitt, ok i check uurs
Edit; again glitch or something like that the whole ground and mountains are now geometery, i see no ground.
Last edited by: vk__ Nov 13, 2010 9:19 AM
|
crusha_k_rool • PM |
Nov 13, 2010 9:15 AM
|
[GSPB]Crusha
![]() Posts: 926 |
Maybe try pressing T again?
![]() ![]() |
vk__ • PM |
Nov 13, 2010 9:19 AM
|
VK!*
![]() Posts: 460 |
![]() So what's need to be changed than u fixed it? |
xicesnake • PM |
Nov 19, 2010 11:34 AM
|
[*]X!ceSnake
![]() Posts: 255 |
so anybody will change this water finally ?
![]() ![]() ![]() ![]() ![]() |
pegasus_ • PM |
Nov 19, 2010 2:49 PM
|
Non-member
![]() Posts: 234 |
I hate to be the one to break it to you, but outside of you 3 fixating on this thing for the last 60 pages nobody else cares about how the water moves in some little pond on a map that's frankly not very popular to begin with; just leave it however it is. Please direct your efforts to more substantial mapping matters.
|