vk__ • PM |
Jan 02, 2011 12:09 PM
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VK!*
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Giant update for Sektor7!
The following things has been added, created or changed: Almost al vehicles has been re-placed. At core: 2 EONS Crusaders 2 Spider Scorpions 2 Manta's 1 Hellhound 1 Kinghellhoud 1 Goliath 1 Badger 1 Bio Badger Node Behind core: 1 Railguntank Other vehicles: 2 Raptors 3 Hellbenders 1 Reaper 1 Predator 1 Arbalest 2 Badgers Removed: Mino-Bagder Trooper 1 Hellbender The core area has new vehicles, but also it is far more protected from incoming troops and lost rockets. The middle of the tunnel, is a gaping hole trough the floor to the underside. What caused this? A pipeline underneath has broken and the water finded his way down. What's more? The empty scary area underneath, is now a battlefield with flying Raptors, laser beams from hellbenders and nuclear strikes. A new node has been added in the lower section, with a long tunnel for vehicles to enter. The tunnel nodes has a protective shield. In the side corridors are new placed 'ramps' to prevent cross-shooting. The stairs have now ramps, to easy drive ur pimped hellbender up or tank. A new bridge. Some nodes has now mines. The lifting at core has been slowed down from 1 to 2.5 All the static's meshes culldistance has been properly used to fit the sight. Removed some static meshes. Some textures has been changed. 2 turrets at floor at each core, with ladders to enter. The fast shooting relic has been removed. The ? signs still remain. 2 Core redeemers has been removed. Minigun has been added to some nodes. Edit: And the tunnel train is removed. The Chaos Gravity vortex is replaced by Double Damage
Last edited by: vk__ Jan 02, 2011 1:17 PM
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pegasus_ • PM |
Jan 02, 2011 1:05 PM
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Non-member
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That's all nice and good, but where's the link?
Also, be sure to update the links in your sig and keep doing that every single time you update any of your maps. It's the best way to learn not to advertise individual, frequently updated projects in sigs, after all. |
vk__ • PM |
Jan 02, 2011 1:16 PM
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VK!*
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Link is coming up.
And the tunnel train is removed. The Chaos Gravity vortex is replaced by Double Damage |
foibos • PM |
Jan 02, 2011 1:22 PM
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Foibos
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And what about removing the annoying countdown node (if it's still there)?
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vk__ • PM |
Jan 02, 2011 2:27 PM
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VK!*
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vk__ • PM |
Jan 02, 2011 4:29 PM
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VK!*
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Played online, but i think it needs some changes.
No good use of the paladin's, instead of shooting use shield to get nodes back! I think people was way more interested in getting the helicopter than destroying the nodes.
Last edited by: vk__ Jan 02, 2011 4:38 PM
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jancsi33 • PM |
Jan 02, 2011 5:30 PM
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Jancsi.:LLS:.
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It was a fun match.
Seeing that big area under the broken pipe for the first time was surprising. |
pegasus_ • PM |
Jan 02, 2011 9:04 PM
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Non-member
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It's exactly the same size it's always been, Jan. Have you never been down there before?
Will post proper comments tomorrow. |
jancsi33 • PM |
Jan 03, 2011 10:01 AM
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Jancsi.:LLS:.
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pegasus_ wrote: Oh just came to my mind that I have been down there, but I remembered it smaller, by then there was only one bridge I think.
Last edited by: jancsi33 Jan 03, 2011 3:23 PM
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vk__ • PM |
Jan 03, 2011 11:14 AM
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VK!*
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3rd run, with me included was very balanced, here seems the node placement is good, also this team understanded the use of pala's, turrets and node building.
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