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Forum Home > Maps & mods > ONS-Reichstag
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foibosPM
#41
Feb 06, 2011 6:36 AM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
Even more logs: http://sharetext.org/FG2 I see you're not sure about the vehicles, making essential changes in every version. Could you post a screenshot of the link setup and write under it, what is at each node? Check out the number of red and blue victories - red have almost no chance for victory: http://ut2004stats.epicgames.com/index.php?stats=maps (search for "reichstag")
vk__PM
#42
Feb 06, 2011 7:53 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Can't see the statistics for some reason.
Yes, i am not sure about the vehicles indeed. And the main reason for it is:

The map is total different for both teams, if it was the same it was easy, and what i mean about that: Same base, same distance to nodes and same defences.
Why red always lose is weird. They have biggest defence of all! Blue has shorter and easyer access/defence to nodes.

Maybe on the last sentence needs a change.

btw, that azazel realy anoys me with his unusefull reactions every single time.
http://BIT.ly/VKMAPDESIGN


vk__PM
#43
Feb 06, 2011 11:23 AM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Okej here it is, after writing them down is was shockt a bit=p

Screenshot:





red base:

1 x Eurotaur
2 x badger
2 x Hurricane
1 x Amadillo
1 x Bio Tank
2 x EonsCrusador
2 x Raptor
2 x Hammerhead

Blue Base

1 x Eurotaur
2 x Badger
2 x Hurricane
1 x Amadillo
1 x Bio Tank
1 x EonsCrusador
1 x Balista
2 x Raptor
2 x Hammerhead



Node 9

1 x badger
1 x PPC
1 x goliath

Node 10

1 x Balista
1 x Goliath
1 x Centaur

Node 2

1 x Flametank
1 x Lobreaker

Node 5

1 x Badger
1 x Railguntank
1 x Linktank

Node 1

1 x Ion Tank
1 x Goliath
1 x Centaur
1 x Artillery

Node 3

1 x Nexus
1 x Cobra
1 x AsHellHound


Node 4

1 x badger
1 x EonsCrusador
1 x Ion Tank
1 x Dragon


Node 6

1 x Badger
1 x Lobreaker
1 x Flametank

Node 7

1 x Centaur
1 x Bagder
1 x Balista

Node 8

1 x Goliath
1 x Badger
1 x Ion Tank
http://BIT.ly/VKMAPDESIGN


Last edited by: foibos Feb 06, 2011 3:15 PM
foibosPM
#44
Feb 06, 2011 3:18 PM
Foibos Member - Joined: Sep 04, 2008
Posts: 551
Well, how to improve the weaponry selection and placement for equal and enjoyable battles? If you won't edit the map enviroment, red should have an advantage to stop losing. Btw, do you know, what are the red defeats caused by? The last chat log: http://sharetext.org/FKV
Last edited by: foibos Feb 11, 2011 10:50 AM
vk__PM
#45
Feb 06, 2011 4:29 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Please help me on this, i need more brains.

Btw, i changed some vecs already on node 5 and 2, Other entrance and the building at node 2, red can go trough that building to center node.
http://BIT.ly/VKMAPDESIGN


cz_mawaPM
#46
Feb 07, 2011 2:52 AM
CZ_MaWa Member - Joined: Nov 30, 2009
Posts: 41
Why reds always loose ? From my point of view its very easy. Distance from 9 to 5 for reds is much longer than from 1 and 3 to 5 for blues. Same for 2 - 3 and 10 - 4. So if you want to make it balanced, you need to support reds on nodes 9, 2 and 10 with better weaponry than blues on nodes 1, 6 and 7. I mean much better weaponry
thomasitoPM
#47
Feb 07, 2011 7:56 AM
Thomas!to* Member - Joined: Jun 15, 2009
Posts: 221
A) make node 2 unattackable and add 2 or 3 more vehicles, this way one doesnt always have to spawn in base when primaries are attacked and can attack the campers on 9 and 10 from behind, also add a STEALTH-BADGER maybe? and a DoubleDamage pickup for improved attacking power.

B) make node 3 independent/always attackable! the stealth badger could get this back quickly when the enemy is concentrated on red primaries and the spawning nexus and cobra would help alot to get back lost primaries or attack the secondaries.

C) remove ions add node 8 and node 4, making them more prone towards attacks.

D) Lobreakers are not helpful here at all, use Crusaders or Firetanks!

E) add some hoverboards, fast pedestrians are quickly overlooked by tank campers. and where are the mantas? mantas! woohoo.

F) looking at the map, move node 1 more towards blue base. it is stacked with vehicles and just too powerful.


so far for my ideas. hope this is going to help...


greetings
thom
7/~
vk__PM
#48
Feb 08, 2011 3:32 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Oke, new version is ready.



In front of Reichstag, the building has now more vehicles and is well defended as good tactic ways to attack enemy nodes.
And the 'circel building' is now only accessable at red's battle ground
-The center node is always attackable
-The core's a moved in front of bases
-Replaced most vehicles on all nodes.
-Hoverboard are avaible now.
-Stealth Badger
-And lots of other things.


Edit:

First run, well i liked it for the first time, most off the people was enthousiasm, they loved it. It's a succes, finally i found the balance and right gameplay. Chat logs follows!

=p
http://BIT.ly/VKMAPDESIGN


Last edited by: vk__ Feb 08, 2011 5:23 PM
thomasitoPM
#49
Feb 09, 2011 12:18 PM
Thomas!to* Member - Joined: Jun 15, 2009
Posts: 221
so, I really dig the new version. the middle node being always attackable brings alot of options with it! that's nice...

still some minor things though:

- node 2 to needs to be shielded towards node 3! it is very quickly down.

- alot of Ions that practically rule the match, esp when being healed. the only thing that stands a chance against that is the eurotaur - more flyers maybe to make the game more 3dimensional? it's just cuz today I attacked the nodes and cores (!) from 100 or 200 meters away without really putting myself in any danger until an eurotaur showed up.
I will have to see how this new version works with 32players, though I am quite content at this point! =) also props to your VERY quick update. i like it!
7/~
vk__PM
#50
Feb 10, 2011 2:50 PM
VK!* Member - Joined: Dec 02, 2009
Posts: 460
Thom:

More flyers? There are 9 flyers, 4 Hammerheads, 4 Raptors and 1 Bomber. I gues u didnt see them on top of Reichstag?

New version ready!

Changes:

Primary center blue node has better protection.
The Branderburg gate is created and placed somewhere at Reichstag.
And some other tiny changes

http://BIT.ly/VKMAPDESIGN


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