foibos • PM |
Mar 18, 2011 3:59 AM
|
Foibos
![]() Posts: 551 |
Server is crashing during matches on StarReach, check out the logs: http://sharetext.org/UFJ What is wrong there? The bots can't reach some destination or can't do something else?
|
crusha_k_rool • PM |
Mar 18, 2011 9:42 AM
|
[GSPB]Crusha
![]() Posts: 926 |
No concrete idea. Many of the bot problems in the log are caused by the "Link Me Dammit!" mutator, but I can't tell if it's 100% the cause of the crashing. Best would probably to disable the mutator and check if the crash persists.
Maybe the mutator has problems with the Hammerhead, but that would also need to apply to Omni servers then as the upgraded Hammerhead doesn't differ in that code relation from the original. And if their server crashed, Kamek would be informed already, I guess. ![]() |
pegasus_ • PM |
Mar 18, 2011 12:54 PM
|
Non-member
![]() Posts: 234 |
1. Warnings don't crash servers.
2. Server_log wrote:I think this might've happened if a bot fell on a ledge below playable altitude and can't find its next goal. It probably can't see any enemies, it can't go anywhere (full shieldjump-walldodging isn't in a bot's repertoire, let alone using bio/avrils to try further propelling itself out of a tricky spot) and it won't kill itself either, so it's stuck. This causes the following: Server_log wrote:Massive RAM consumption leads to crash. |
crusha_k_rool • PM |
Mar 18, 2011 1:33 PM
|
[GSPB]Crusha
![]() Posts: 926 |
Hmm… how about a Volume down there that kills only bots so that it can get rid of them before they get into that massive loop without affecting the player's dogfights.
Or would that seem too unrealistic? :> ![]() |