Freelancer Forum
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Unban & ban appeals
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Who should get a warning noted down, or be banned?
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Feb 18, 2010 1:01 PM
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Had some guys arguing for the Mino there too, resulting in the Mino being shoved sideways by an Aegi... [read more] |
Freelancer Forum
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Maps & mods
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Work In Progress - a bit teasing.
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Feb 13, 2010 2:48 PM
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Puh, yesterday I just discovered how to access the router that is used in our home. Then I really fo... [read more] |
Freelancer Forum
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General discussion & players
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Modifications for UT2004
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View Post
Feb 05, 2010 1:20 PM
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I somehow feel not good in Alpha Three, so I stopped it. Maybe I'll continue Out of Hell later. S... [read more] |
Freelancer Forum
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General discussion & players
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Modifications for UT2004
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Feb 05, 2010 3:19 AM
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I need to try this mod: http://utforums.epicgames.com/showthread.php?t=572646 It is the whole Unreal 1 + Return to NaPali as a mod for UT2004! Maybe ... [read more] |
Freelancer Forum
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"The Mappers' Corner"
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Feb 03, 2010 2:12 PM
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Just take a look at my post about the Dome of Death. You will find out what DefaultGameType and Kill... [read more] |
Freelancer Forum
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Maps & mods
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ONS-Mothership edited
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Feb 03, 2010 12:01 PM
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New version with many bugfixes: http://forum.omnipotents.com/showpost.php?p=181379&postcount=1 |
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Feb 03, 2010 11:33 AM
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I played it only in TDM now because you didn't change the DefaultGameType again. ![]() I think it's not... [read more] |
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View Post
Feb 02, 2010 5:46 AM
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No problem, you can get many solutions to questions easily by searching in the Unreal Wiki or UDN. ;... [read more] |
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Jan 31, 2010 3:43 PM
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Posting questions here is good, because everybody can read them then before he asks the same things ... [read more] |
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Jan 29, 2010 11:56 AM
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Texture: not sure about duplicating, but the headline of the window that you get when pressing F5 wi... [read more] |
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Jan 28, 2010 3:49 PM
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Turrets: Those don't have an own Factory because they aren't the same kind of vehicles as the other ... [read more] |
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Jan 28, 2010 10:23 AM
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Linking Nodes: Play the map (best is to do it directly from the editor). Pause the game. Go to the ... [read more] |
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View Post
Jan 26, 2010 2:37 PM
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Open the StaticMeshBrowser and load the package PC_UrbanStatic. You will find wm_Sandbag there. T... [read more] |
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Jan 25, 2010 12:22 PM
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3. You need to have your Brush in a sheet-shape. It needs to be 2D, a 3D-Brush won't work. Then you ... [read more] |
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View Post
Jan 25, 2010 9:35 AM
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I hope you placed some lights, especially a Sunlight in the skybox. And did you rebuild the paths... [read more] |
Freelancer Forum
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Maps & mods
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ONS-Mothership edited
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View Post
Jan 25, 2010 8:42 AM
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New package, the last one was missing a file. And I slightly changed the map. http://www.mediafire.com/?wiq5jjm32mg |
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Jan 25, 2010 7:52 AM
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For JumpPads: http://wiki.beyondunreal.com/Legacy:Create_A_Jump_Pad Hint: Instead of fiddling around with the Emitter, you can just copy and paste th... [read more] |
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Jan 24, 2010 2:47 PM
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Cut out a huge cube, that is the most outside wall of your level, the thing against that flyers woul... [read more] |
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View Post
Jan 24, 2010 2:04 PM
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1. Select the Rotation-tool![]() |
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View Post
Jan 24, 2010 11:22 AM
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Looks pretty interesting, unfortunately I don't have so much time to make complete new maps and I ha... [read more] |