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Freelancer Forum > Maps & mods > Tyrant vs. Tyrant > View Post
Feb 12, 2011 11:12 AM
foibos wrote:
[...]Sometimes I miss co-admins for debating with you. [...]
Huh?

foibos wrote:
[...]I'd like to touch them only ...
[read more]
Freelancer Forum > Maps & mods > Tyrant vs. Tyrant > View Post
Feb 11, 2011 2:32 PM
I swear, Foibo, there are times when I think you're ahead of the curve as an admin, taking direction... [read more]
Freelancer Forum > Maps & mods > Tyrant vs. Tyrant > View Post
Feb 11, 2011 12:29 PM
Tyrant's geometry (the version on TechCom now, but even more so the one before it) is just fine, lea... [read more]
Freelancer Forum > Maps & mods > ONS-Downtown > View Post
Feb 04, 2011 2:09 PM
Same number of plays does not equal same popularity. If you want to know which one ppl would actuall... [read more]
Freelancer Forum > Maps & mods > Special vehicles > View Post
Feb 03, 2011 6:13 PM
Winkyboy vecs again, eh? Old collection, but not too many acutally useful vecs in there (I include t... [read more]
Freelancer Forum > Maps & mods > Eurotaur: a more balanced mino experiment > View Post
Feb 03, 2011 3:36 PM
Long post ahead.

djay-t wrote:
On )o( we don't call it anything other than the mino in game. nobody calls it om...
[read more]
Freelancer Forum > Maps & mods > Eurotaur: a more balanced mino experiment > View Post
Feb 02, 2011 3:38 PM
I may have to double post or delay some replies since there's so much ground to cover here, we'll se... [read more]
Freelancer Forum > Maps & mods > Eurotaur: a more balanced mino experiment > View Post
Feb 01, 2011 1:23 PM
MaWa, the thing about the mino's turrets is, their combined damage output is one of the highest amon... [read more]
Freelancer Forum > Maps & mods > ONS-Reichstag > View Post
Jan 31, 2011 12:18 PM
pegasus_ wrote:
[...]What I concluded would probably work well with most ppl is a mino shell strength meter that bui...
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Freelancer Forum > Maps & mods > Eurotaur: a more balanced mino experiment > View Post
Jan 31, 2011 12:16 PM
Posting at VK's latest map thread a few days ago I suggested a way the mino could be edited to be mo... [read more]
Freelancer Forum > Maps & mods > ONS-Reichstag > View Post
Jan 29, 2011 3:09 PM
You know, a few days ago, I witnessed a verbal back n' forth between some mino prima donnas over at ... [read more]
Freelancer Forum > Maps & mods > ONS-Surripere-)o( > View Post
Jan 29, 2011 1:16 PM
foibos wrote:
Should the map stay? There are better maps, but if we keep Severance or Lucid, why not this one.
Even... [read more]
Freelancer Forum > Maps & mods > Expanding ONSPlus... > View Post
Jan 25, 2011 1:27 PM
Foibo, I believe the missing vehicle turrets (all pawns on them actually, as well as the weapons in ... [read more]
Freelancer Forum > Maps & mods > ONS-Reichstag > View Post
Jan 25, 2011 12:53 PM
I hope that strange viewport bug can simply be attributed to tilted playerstarts; at least then fixi... [read more]
Freelancer Forum > Maps & mods > ONS-Reichstag > View Post
Jan 24, 2011 3:21 PM
Alright, offline comments:

- First off, as UTDeps might've already told you, this map needs quite... [read more]
Freelancer Forum > Maps & mods > ONS-Reichstag > View Post
Jan 24, 2011 12:29 PM
First google hit for UTdeps :p.
Freelancer Forum > Maps & mods > ONS-Reichstag > View Post
Jan 24, 2011 11:58 AM
Kenny, in strategic terms a choke point is any kind of narrow passage that forces opposing forces to... [read more]
Freelancer Forum > Maps & mods > ONS-Reichstag > View Post
Jan 23, 2011 1:41 PM
Just a few quick reminders while you're still on the production stage:

- Besides design, is the m... [read more]
Freelancer Forum > Maps & mods > Expanding ONSPlus... > View Post
Jan 22, 2011 11:42 AM
crusha_k_rool wrote:
[...]I wonder why Shambler removed the plain source code from the compiled packages.[...]nothing but...
[read more]
Freelancer Forum > Maps & mods > Expanding ONSPlus... > View Post
Jan 20, 2011 4:20 PM
Hey everyone, how's it going? Been a bit busy lately, haven't done much gaming or posting; hopefully... [read more]
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