Freelancer Forum
>
Maps & mods
>
Tyrant vs. Tyrant
>
View Post
Feb 12, 2011 11:12 AM
|
foibos wrote:Huh? foibos wrote:[read more] |
Freelancer Forum
>
Maps & mods
>
Tyrant vs. Tyrant
>
View Post
Feb 11, 2011 2:32 PM
|
I swear, Foibo, there are times when I think you're ahead of the curve as an admin, taking direction... [read more] |
Freelancer Forum
>
Maps & mods
>
Tyrant vs. Tyrant
>
View Post
Feb 11, 2011 12:29 PM
|
Tyrant's geometry (the version on TechCom now, but even more so the one before it) is just fine, lea... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-Downtown
>
View Post
Feb 04, 2011 2:09 PM
|
Same number of plays does not equal same popularity. If you want to know which one ppl would actuall... [read more] |
Freelancer Forum
>
Maps & mods
>
Special vehicles
>
View Post
Feb 03, 2011 6:13 PM
|
Winkyboy vecs again, eh? Old collection, but not too many acutally useful vecs in there (I include t... [read more] |
Freelancer Forum
>
Maps & mods
>
Eurotaur: a more balanced mino experiment
>
View Post
Feb 03, 2011 3:36 PM
|
Long post ahead.djay-t wrote:[read more] |
Freelancer Forum
>
Maps & mods
>
Eurotaur: a more balanced mino experiment
>
View Post
Feb 02, 2011 3:38 PM
|
I may have to double post or delay some replies since there's so much ground to cover here, we'll se... [read more] |
Freelancer Forum
>
Maps & mods
>
Eurotaur: a more balanced mino experiment
>
View Post
Feb 01, 2011 1:23 PM
|
MaWa, the thing about the mino's turrets is, their combined damage output is one of the highest amon... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-Reichstag
>
View Post
Jan 31, 2011 12:18 PM
|
pegasus_ wrote:[read more] |
Freelancer Forum
>
Maps & mods
>
Eurotaur: a more balanced mino experiment
>
View Post
Jan 31, 2011 12:16 PM
|
Posting at VK's latest map thread a few days ago I suggested a way the mino could be edited to be mo... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-Reichstag
>
View Post
Jan 29, 2011 3:09 PM
|
You know, a few days ago, I witnessed a verbal back n' forth between some mino prima donnas over at ... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-Surripere-)o(
>
View Post
Jan 29, 2011 1:16 PM
|
foibos wrote:Even... [read more] |
Freelancer Forum
>
Maps & mods
>
Expanding ONSPlus...
>
View Post
Jan 25, 2011 1:27 PM
|
Foibo, I believe the missing vehicle turrets (all pawns on them actually, as well as the weapons in ... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-Reichstag
>
View Post
Jan 25, 2011 12:53 PM
|
I hope that strange viewport bug can simply be attributed to tilted playerstarts; at least then fixi... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-Reichstag
>
View Post
Jan 24, 2011 3:21 PM
|
Alright, offline comments: - First off, as UTDeps might've already told you, this map needs quite... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-Reichstag
>
View Post
Jan 24, 2011 12:29 PM
|
First google hit for UTdeps :p. |
Freelancer Forum
>
Maps & mods
>
ONS-Reichstag
>
View Post
Jan 24, 2011 11:58 AM
|
Kenny, in strategic terms a choke point is any kind of narrow passage that forces opposing forces to... [read more] |
Freelancer Forum
>
Maps & mods
>
ONS-Reichstag
>
View Post
Jan 23, 2011 1:41 PM
|
Just a few quick reminders while you're still on the production stage: - Besides design, is the m... [read more] |
Freelancer Forum
>
Maps & mods
>
Expanding ONSPlus...
>
View Post
Jan 22, 2011 11:42 AM
|
crusha_k_rool wrote:[read more] |
Freelancer Forum
>
Maps & mods
>
Expanding ONSPlus...
>
View Post
Jan 20, 2011 4:20 PM
|
Hey everyone, how's it going? Been a bit busy lately, haven't done much gaming or posting; hopefully... [read more] |