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Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Nov 19, 2010 6:36 PM
Hmmm, judging by the core's size there I'm guessing that's probably not the entire map, rather just ... [read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Nov 19, 2010 2:49 PM
I hate to be the one to break it to you, but outside of you 3 fixating on this thing for the last 60... [read more]
Freelancer Forum > Maps & mods > ONS-IMPULZ!-HYPERCUBE > View Post
Nov 11, 2010 4:30 PM
Well, do the low-grav room if you can (I think you need to place a volume for that), the dark room a... [read more]
Freelancer Forum > Maps & mods > ONS-IMPULZ!-HYPERCUBE > View Post
Nov 11, 2010 10:33 AM
Okay, lots to talk about with this one and I'm gonna mention most of them now that the map's still i... [read more]
Freelancer Forum > Maps & mods > Railgun Tank > View Post
Nov 11, 2010 7:50 AM
Lila, I just did a quick test offline with the Firetank at MagicIsle and it works the exact same way... [read more]
Freelancer Forum > General discussion & players > Freelancer Logo > View Post
Nov 05, 2010 8:17 AM
I think you're onto something there. Needs moar mino though!
Freelancer Forum > Announcements > Server down > View Post
Nov 02, 2010 9:18 AM
pegasus_ wrote:
I don't call pings in the 140s "all right" and lately, as in the entire past few weeks it seems, the...
[read more]
Freelancer Forum > Maps & mods > BE-Ravine-IceEdit > View Post
Nov 02, 2010 8:23 AM
The water is not important. What is, is the excessively generous amount of modded/overpowered vecs a... [read more]
Freelancer Forum > Announcements > Server down > View Post
Nov 02, 2010 8:13 AM
I don't call pings in the 140s "all right" and lately, as in the entire past few weeks it seems, the... [read more]
Freelancer Forum > Maps & mods > Skins > View Post
Oct 29, 2010 9:20 AM
As a matter of online gaming principle, I find any sort of forced download unpleasant, but those tha... [read more]
Freelancer Forum > Maps & mods > What? A manta in Foundry? > View Post
Oct 28, 2010 7:00 PM
You can complete the most part of the trials, but the last bit is impossible to perform online due t... [read more]
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Oct 27, 2010 7:10 PM
Okay, that's just silly now.
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Oct 27, 2010 5:39 PM
So you're taking the shape of a vehicle so known and ingrained in western pop culture as the symbol ... [read more]
Freelancer Forum > Maps & mods > Railgun Tank > View Post
Oct 25, 2010 10:12 AM
I guess the "manual drone-deployed teleporter vehicle" did warrant further elaboration; I just didn'... [read more]
Freelancer Forum > Maps & mods > ONS-Downtown > View Post
Oct 25, 2010 9:44 AM
foibos wrote:
More feedback: http://sharetext.org/EQW7

Overtimes, overtimes, overtimes. Waiting for the updated version for bigger load ...
[read more]
Freelancer Forum > Maps & mods > Railgun Tank > View Post
Oct 24, 2010 1:41 PM
K.Rool wrote:
There is the Industrial Anti Gravity-Mover as example for some Gravity Gun-like thing, but it's way ...
[read more]
Freelancer Forum > Maps & mods > Railgun Tank > View Post
Oct 24, 2010 8:29 AM
Had a chance to give this puppy a few tries over at Valarna and it seems decent, if somewhat limited... [read more]
Freelancer Forum > Maps & mods > ONS-StarReach-)o(Edition-V2... > View Post
Jan 22, 2010 12:29 PM
Great news!

Now let's talk about ONS-BlockFort-Omni-V2-Beta2... New thread or here?
Freelancer Forum > Maps & mods > ONS-StarReach-)o(Edition-V2... > View Post
Jan 17, 2010 2:02 PM
...is not working out for us.

Reduced strength in air attacks, messed up teleporters from broken ... [read more]
Freelancer Forum > General discussion & players > ONS Screenshots! > View Post
Jan 13, 2010 8:44 PM
crusha_k_rool wrote:
[...]Your pictures: Great, just your textures look like mud.
Umm, those are the same textures that ev... [read more]
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