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Freelancer Forum > Maps & mods > ONS-Naturaleza Artificial > View Post
Aug 28, 2010 4:32 PM
I'd say if losing the prime node equals drowning in redeemer and vehicle attacks, then something is ... [read more]
Freelancer Forum > Maps & mods > ONS-Rail > View Post
Aug 19, 2010 6:26 AM
Will do, but for now it's just a single setting.

Another thing that just occurred to me is that I... [read more]
Freelancer Forum > Maps & mods > ONS-Rail > View Post
Aug 19, 2010 4:24 AM
If you don't like that it shows you names for nodes you can't see, I'm implementing a new option to ... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Aug 17, 2010 3:01 AM
Yes, you can start using the .u file now. The new version will be called "OnslaughtSpecials2.u".
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Aug 16, 2010 5:53 PM
Consider the latest release "final v1", the next release will get version number 2 and won't come ou... [read more]
Freelancer Forum > General discussion & players > "The Mappers' Corner" > View Post
Aug 14, 2010 12:09 PM
As mentioned before: ONS-Torlan-Special doesn't have it myLevel'd. I didn't do that because it would... [read more]
Freelancer Forum > General discussion & players > "The Mappers' Corner" > View Post
Aug 14, 2010 8:26 AM
Ok, let's try that again.
Start UnrealEd and load your map. Select all OnslaughtSpecials actors(nod... [read more]
Freelancer Forum > General discussion & players > "The Mappers' Corner" > View Post
Aug 13, 2010 2:59 AM
I didn't myLevel OslaughtSpecials.u for ONS-Torlan-Specials because that would make testing very com... [read more]
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