Freelancer Forum
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Maps & mods
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ONS-Naturaleza Artificial
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View Post
Aug 28, 2010 4:32 PM
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I'd say if losing the prime node equals drowning in redeemer and vehicle attacks, then something is ... [read more] |
Freelancer Forum
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Maps & mods
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ONS-Rail
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Aug 19, 2010 6:26 AM
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Will do, but for now it's just a single setting. Another thing that just occurred to me is that I... [read more] |
Freelancer Forum
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Maps & mods
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ONS-Rail
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View Post
Aug 19, 2010 4:24 AM
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If you don't like that it shows you names for nodes you can't see, I'm implementing a new option to ... [read more] |
Freelancer Forum
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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Aug 17, 2010 3:01 AM
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Yes, you can start using the .u file now. The new version will be called "OnslaughtSpecials2.u". |
Freelancer Forum
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Aug 16, 2010 5:53 PM
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Consider the latest release "final v1", the next release will get version number 2 and won't come ou... [read more] |
Freelancer Forum
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General discussion & players
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"The Mappers' Corner"
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View Post
Aug 14, 2010 12:09 PM
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As mentioned before: ONS-Torlan-Special doesn't have it myLevel'd. I didn't do that because it would... [read more] |
Freelancer Forum
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General discussion & players
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"The Mappers' Corner"
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View Post
Aug 14, 2010 8:26 AM
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Ok, let's try that again. Start UnrealEd and load your map. Select all OnslaughtSpecials actors(nod... [read more] |
Freelancer Forum
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General discussion & players
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"The Mappers' Corner"
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View Post
Aug 13, 2010 2:59 AM
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I didn't myLevel OslaughtSpecials.u for ONS-Torlan-Specials because that would make testing very com... [read more] |