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Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Oct 05, 2011 3:34 PM
izumo_cz wrote:
Actually something special is planned but I'll let foibos announce it


Like finally allowing Mutat... [read more]
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Oct 04, 2011 3:26 PM
Just a little update on the situation. (Do you plan something special or why are you so keen on it?)... [read more]
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Sep 28, 2011 8:24 PM
Was a bit busy lately (starting to study next month, going to driving school and some family related... [read more]
Freelancer Forum > Maps & mods > ONS-[JailBreak] :) > View Post
Sep 25, 2011 2:16 PM
Indeed, I fear horrible stuff will happen.
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Sep 12, 2011 2:42 PM
Since I got recently hold of a working UnrealScript debugger (was definitely worth the 25$ for a Sta... [read more]
Freelancer Forum > Maps & mods > Map riddle > View Post
Sep 07, 2011 8:43 PM
Too easy. D:

Try another one, I am not good at coming up with some at this time. We simply know t... [read more]
Freelancer Forum > Maps & mods > Map riddle > View Post
Sep 07, 2011 10:40 AM
Confexia, by Streamline Productions?
Freelancer Forum > Maps & mods > ONS-DayBreak-Q1 > View Post
Aug 28, 2011 10:05 AM
Such a Node could be used to spawn automatic defense turrets for the team that holds it.
Freelancer Forum > Maps & mods > ONS-DayBreak-Q1 > View Post
Aug 27, 2011 7:52 PM
wormbo wrote:
Direct connection between cores and no nodes sounds like that old Overload game type. I think it was...
[read more]
Freelancer Forum > Maps & mods > ONS-DayBreak-Q1 > View Post
Aug 26, 2011 6:09 PM
Peg already blamed me for releasing multiple map versions per week. He would probably debate your he... [read more]
Freelancer Forum > Server > Server hardware > View Post
Aug 26, 2011 9:21 AM
Just played and the ping on TC was incredibly high. 150+ for every player. Map was Sektor 9.
Freelancer Forum > Maps & mods > ONS-DayBreak-Q1 > View Post
Aug 26, 2011 9:17 AM
vk__ wrote:
Cores are directly connected. This brings a new type of onslaught where u need to defence while othe...
[read more]
Freelancer Forum > Maps & mods > Work In Progress - a bit teasing. > View Post
Aug 16, 2011 2:23 PM
100%.

Closed Beta starting soon.
Freelancer Forum > Server > Map Rating System > View Post
Aug 16, 2011 10:06 AM
Nope, the whole thing is supposed to be done in a more user friendly way (and it's easier to just sc... [read more]
Freelancer Forum > Server > Map Rating System > View Post
Aug 16, 2011 8:47 AM
salko wrote:
- too many erotic posters on walls


I think the real reason that puts you off ONS-Stripclub is the... [read more]
Freelancer Forum > Server > Map Rating System > View Post
Aug 15, 2011 6:26 PM
I am working on one since it shouldn't be very hard to make one.

It stores the ratings in a separ... [read more]
Freelancer Forum > Server > The Future > View Post
Aug 15, 2011 8:28 AM
Which ones are the "bad gameplay" ones? Because when I was playing online few days ago, I really mis... [read more]
Freelancer Forum > Announcements > Server down > View Post
Aug 09, 2011 2:54 PM
Server just went down. D:
Freelancer Forum > Server > The Future > View Post
Aug 07, 2011 7:51 PM
The last part of the chart matches pretty much the time when Team Fortress 2 became Free 2 Play.

... [read more]
Freelancer Forum > Server > The Future > View Post
Aug 06, 2011 9:47 AM
Though a too long vote period (if no decision is made, and many people have the habit to only vote i... [read more]
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