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ONS-SEKTOR8 - THE BATTLE CONTINUES
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Aug 02, 2010 12:31 PM
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Maybe this:![]() For the vehicle lifts: You need to make sure that they don't move too fast. Karma... [read more] |
Freelancer Forum
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Aug 02, 2010 10:07 AM
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You need to use Wormbo's OnslaughtSpecials when he finished them. Some Nodes are currently associati... [read more] |
Freelancer Forum
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Maps & mods
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ONS-Coldsteel
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View Post
Jul 30, 2010 8:04 PM
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The LandMines seem to have issues by nature. They don't support ejecting drivers from vehicles, inst... [read more] |
Freelancer Forum
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Jul 29, 2010 5:21 AM
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Ah, seems like FSIs are set to be bHighDetail by default, that means you can only see it if your Wor... [read more] |
Freelancer Forum
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Maps & mods
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New maps, editing request
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View Post
Jul 27, 2010 11:02 AM
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You should also post the link to the )o(-forums, not that someone starts the work there and afterwar... [read more] |
Freelancer Forum
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Unban & ban appeals
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Who should get a warning noted down, or be banned?
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View Post
Jul 27, 2010 6:21 AM
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I think that was when Linke's (or who was it?) server pushed out some disguised file that had actual... [read more] |
Freelancer Forum
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Server
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Link Me mutator
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View Post
Jul 26, 2010 12:32 PM
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Well, I guess it works automatically. Close bots should link you if you give them the "Cover me!"-or... [read more] |
Freelancer Forum
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Server
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Link Me mutator
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View Post
Jul 26, 2010 5:28 AM
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Wow, Foib is even more active than he looks like. ![]() Wanted to suggest it too. Now that it works as ... [read more] |
Freelancer Forum
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Jul 25, 2010 6:40 PM
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Hard to make something.. the Nodes are pretty close together. Maybe either ((13 - 15 - 14 - 16 - ... [read more] |
Freelancer Forum
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General discussion & players
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"The Mappers' Corner"
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View Post
Jul 23, 2010 4:02 PM
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Yeah, it basically ruins some fun to see how things are done. But on the other side it allows you to... [read more] |
Freelancer Forum
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Jul 23, 2010 12:58 PM
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Ok, take this stuff, I never want to see it again: http://www.mediafire.com/?052lbjdgcs13dqn I was too lazy to do the bot pathing after a... [read more] |
Freelancer Forum
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Jul 23, 2010 11:35 AM
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The blades are long gone, but I won't add anything directly into the sea. Looks bad if it doesn't mo... [read more] |
Freelancer Forum
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Jul 22, 2010 8:00 AM
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Ok, I could fix the map up and it's fine now in FPS and everything. Now I wanted to make the pit a b... [read more] |
Freelancer Forum
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Jul 19, 2010 5:27 PM
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One should seriously give VK a kick into his ass for placing brushes so incredibly off grid. And ... [read more] |
Freelancer Forum
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Maps & mods
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ONS-StarReach-)o(Edition-V2...
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View Post
Jul 18, 2010 5:08 PM
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I asked Wormbo to make the NodeNames like in UT3: First, only the names of vulnerable enemy nodes... [read more] |
Freelancer Forum
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Jul 18, 2010 11:40 AM
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Your brush work is $&"/(*§(§(*% terrible. I am not going to fix it this time, it's just some damn ... [read more] |
Freelancer Forum
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Maps & mods
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ONS-SEKTOR8 - THE BATTLE CONTINUES
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View Post
Jul 18, 2010 8:49 AM
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I think I am gonna optimize the map this afternoon. It drops to 30-40 FPS for me, don't want to know... [read more] |
Freelancer Forum
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Maps & mods
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ONS-StarReach-)o(Edition-V2...
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View Post
Jul 18, 2010 6:55 AM
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The ONSPowerNodeSpecial is not included in my tool set because Wormbo wants to distribute it in his ... [read more] |
Freelancer Forum
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Maps & mods
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ONS-StarReach-)o(Edition-V2...
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View Post
Jul 17, 2010 5:30 PM
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Here's the new version, I named it Edit6 because version 5 was something in between without Wormbo's... [read more] |
Freelancer Forum
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Announcements
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Server down
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View Post
Jul 17, 2010 5:24 PM
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I have the new StarReach finished, btw. Just waiting for _N_ to verify it. But that could take some ... [read more] |