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Freelancer Forum > Server > The Future > View Post
Sep 10, 2010 1:22 PM
thomasito wrote:
somewhere i read something about a tool/code/optional stuff by wormbo that could be added by a serve...
[read more]
Freelancer Forum > Server > The Future > View Post
Sep 09, 2010 7:21 PM
I come only rarely due to the overfrequently played )o(-maps. And because of a lot of work.


But... [read more]
Freelancer Forum > Maps & mods > Map Cull > View Post
Sep 09, 2010 1:05 PM
Can mostly agree with Kent's list except these points:

-ChainsIsile2 and ChainsIsileFinal are two... [read more]
Freelancer Forum > Games & technology > Unreal > View Post
Sep 08, 2010 10:24 AM
I saw that yesterday already in the Project Show-off section of the Epic Forum. :p


A remake wou... [read more]
Freelancer Forum > Off topic > I would need a favour > View Post
Sep 07, 2010 2:34 PM
wormbo wrote:


QFT
Freelancer Forum > General discussion & players > Unreal music and videos > View Post
Sep 06, 2010 4:25 PM
There is also a machinima done by Rachel. It's more an insider video for mappers and coders, but sti... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR9 Veni Vidi Vici > View Post
Sep 05, 2010 10:53 AM
Looks pretty frantic to me. Probably hard to see the targets on that textures and it doesn't give th... [read more]
Freelancer Forum > Maps & mods > Map Cull > View Post
Sep 02, 2010 4:15 PM
It's ridiculous... I tried to line only those maps out that are by nature overplayed or just have un... [read more]
Freelancer Forum > Maps & mods > Map Cull > View Post
Sep 01, 2010 8:46 AM
Want my opinion?

ONS-(RTS)-Kingdom_SE-BadWolf-V1a-Edit1.ut2
ONS-{DX}Ameliorate-Beta3.ut2
ONS-}T... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Aug 31, 2010 3:18 PM
That's what the ForcedCloseActors feature in Wormbo's Node is for. You can put all the actors you wa... [read more]
Freelancer Forum > Maps & mods > ONS-Nevermore tankmeup > View Post
Aug 30, 2010 8:16 AM
Yeah, there is no sense of changing one of the few maps that uses Winkyboy vehicles instead of )o( o... [read more]
Freelancer Forum > Maps & mods > ONS-Naturaleza Artificial > View Post
Aug 28, 2010 4:11 PM
thomasito wrote:
- half of the team didn't find primary node once it was lost


Did someone say OnslaughtSpecials? T... [read more]
Freelancer Forum > General discussion & players > Freelancer Logo > View Post
Aug 26, 2010 4:19 PM
The logo is in an UTX when you extract the cache.
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Aug 25, 2010 4:36 AM
The Node Beacons disappear because that's what they are supposed to do: getting out of the way if th... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Aug 24, 2010 6:25 PM
Want cheese with your OnslaughtSpecial Node whine? Go to Wormbo if you want to complain, we use the ... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Aug 24, 2010 3:53 PM
Here you go, I also fixed the bot paths (mostly, but especially made the lift functional).

http://www.mediafire.com/?epbfxip77xwhd8l
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Aug 24, 2010 1:41 PM
Almost done, just that there is now a problem with the Portals at the side ways because you digged a... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Aug 24, 2010 1:02 PM
Well, it already had that in your first version as well. Now it magically appears again in the new v... [read more]
Freelancer Forum > Maps & mods > ONS-SEKTOR8 - THE BATTLE CONTINUES > View Post
Aug 24, 2010 12:45 PM
Are you intentionally assigning AmbientSounds to vehicles and pickups and other stuff? STOP DOING TH... [read more]
Freelancer Forum > Maps & mods > Map sources > View Post
Aug 23, 2010 3:44 PM
I wrote a mail to the creator of ToonCountry some time ago but never got a reply. But I wouldn't wan... [read more]
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