Germany
|
Freelancer Forum
>
Maps & mods
>
Rating ONS maps...
>
View Post
Nov 27, 2010 12:14 PM
|
| I think some people will already be scared away by the tl;dr moment that comes with your posts. And ... [read more] |
|
Freelancer Forum
>
Maps & mods
>
Work In Progress - a bit teasing.
>
View Post
Nov 19, 2010 6:58 PM
|
|
Well, this is the outside of my old Spamball. It's indeed the entire planet, don't worry, since t... [read more] |
|
Freelancer Forum
>
Maps & mods
>
Work In Progress - a bit teasing.
>
View Post
Nov 19, 2010 3:13 PM
|
| I have many projects (at least 12) simultaneously lately, so things tend to progress slowly, but non... [read more] |
|
Freelancer Forum
>
Maps & mods
>
Map sources
>
View Post
Nov 19, 2010 3:07 PM
|
|
For those who are not regularly browsing the )o(-forums: _N_ (author of StarReach) returned from ... [read more] |
|
Freelancer Forum
>
Maps & mods
>
BE-Ravine-IceEdit
>
View Post
Nov 13, 2010 9:15 AM
|
|
Maybe try pressing T again? |
|
Freelancer Forum
>
Maps & mods
>
BE-Ravine-IceEdit
>
View Post
Nov 12, 2010 6:59 AM
|
| In the properties is a group called "Collision". Compare the properties in one FluidSurfaceInfo with... [read more] |
|
Freelancer Forum
>
Maps & mods
>
BE-Ravine-IceEdit
>
View Post
Nov 11, 2010 6:20 PM
|
| Maybe one has collision disabled and the other ones doesn't have? |
|
Freelancer Forum
>
Maps & mods
>
ONS-IMPULZ!-HYPERCUBE
>
View Post
Nov 11, 2010 12:40 PM
|
And like all your first brushes does it run horrible in the beginning. And later too. ![]() For your o... [read more] |
|
Freelancer Forum
>
Maps & mods
>
ONS-IMPULZ!-HYPERCUBE
>
View Post
Nov 11, 2010 11:36 AM
|
| Puh, you are requesting many features that don't ship with the game yet and needed to be coded. And ... [read more] |
|
Freelancer Forum
>
Maps & mods
>
Railgun Tank
>
View Post
Nov 11, 2010 7:57 AM
|
| After all you have to push the energy into the turret with a crank. :p |
|
Freelancer Forum
>
Maps & mods
>
ONS-IMPULZ!-HYPERCUBE
>
View Post
Nov 10, 2010 1:18 PM
|
| When I am at the far end of one side and look to the other side, I get 30 fps average. Not really ac... [read more] |
|
Freelancer Forum
>
Maps & mods
>
Map sources
>
View Post
Nov 07, 2010 10:19 AM
|
| I played both maps already in their DM-variants on a Ballistic Weapons server, so I can't judge ther... [read more] |
|
Freelancer Forum
>
Server
>
EvenMatch
>
View Post
Nov 06, 2010 2:59 PM
|
| I think he means that the match wasn't restartet although the round was over in 6:30 minutes. |
|
Freelancer Forum
>
General discussion & players
>
Dream Team
>
View Post
Nov 04, 2010 4:50 PM
|
thomasito wrote: And what prevents us from being distracted too? ... [read more] |
|
Freelancer Forum
>
General discussion & players
>
Dream Team
>
View Post
Nov 04, 2010 1:47 PM
|
|
*Crusha enters the thread* *Crusha looks at Snake's list* *Crusha holds his SuperShock into Snake'... [read more] |
|
Freelancer Forum
>
Maps & mods
>
ONS-Downtown
>
View Post
Oct 31, 2010 5:18 PM
|
|
It's great that you never get the feedback you are actually asking for.. Some people report lag. ... [read more] |
|
Freelancer Forum
>
Maps & mods
>
ONS-Downtown
>
View Post
Oct 31, 2010 10:58 AM
|
|
New public release, if anyone's interested. http://forums.epicgames.com/showthread.php?p=27748530 |
|
Freelancer Forum
>
Maps & mods
>
BE-Ravine-IceEdit
>
View Post
Oct 29, 2010 3:02 PM
|
|
Step 6 usually needs to be done twice. And not only place the Nodes, you also need to place a L... [read more] |
|
Freelancer Forum
>
Maps & mods
>
BE-Ravine-IceEdit
>
View Post
Oct 29, 2010 1:28 PM
|
| OnslaughtSpecials2 should be myLeveled. Wormbo didn't make the package an official release yet and s... [read more] |
|
Freelancer Forum
>
Maps & mods
>
Skins
>
View Post
Oct 29, 2010 1:26 PM
|
| I am still wondering how you can make downloads optional on the redirect server. I have seen it once... [read more] |