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Freelancer Forum > Maps & mods > ONS-CataldiPark-EONS-Edition-V1 > View Post
Oct 12, 2009 7:00 PM
Nah, it's just a discussion, mate, I don't believe any trouble was caused. Besides, Foibos and I go ... [read more]
Freelancer Forum > Maps & mods > ONS-CataldiPark-EONS-Edition-V1 > View Post
Oct 12, 2009 3:43 PM
Okay, I'll bite... how was it improved? Also, Thommy mentioned he suffered from "several major bugs ... [read more]
Freelancer Forum > Maps & mods > ONS-CataldiPark-EONS-Edition-V1 > View Post
Oct 12, 2009 2:42 PM
*Sigh*... sometimes I feel Cataldi's just one big cosmic joke played at my expense. Seriously, I tho... [read more]
Freelancer Forum > Maps & mods > New maps, editing request > View Post
Oct 12, 2009 2:34 PM
Ummmm, it's a 58meg download. Do you really wanna start messing and tweaking a beast like that? Even... [read more]
Freelancer Forum > Server > Message board > View Post
Oct 08, 2009 9:13 PM
If I remember right, both phpbb as well as vBulletin require a one-time paid licence per site to use... [read more]
Freelancer Forum > General discussion & players > PLAYERS. all about > View Post
Oct 05, 2009 2:04 AM
crusha_k_rool wrote:
Btw Thom, have you been a German all the time? I never noticed that until I took a closer look on th...
[read more]
Freelancer Forum > Games & technology > Screenshot-riddle > View Post
Oct 01, 2009 5:43 AM
I just think that because most people here don't know eachother and their gaming past/knowledge very... [read more]
Freelancer Forum > Games & technology > Screenshot-riddle > View Post
Sep 30, 2009 10:02 AM
Okay, I'm getting a bit annoyed at how some ppl are trying (at least that's how it seems to me) to a... [read more]
Freelancer Forum > Maps & mods > ONS-Rail > View Post
Sep 30, 2009 6:15 AM
Ladders have always been a questionable element in UT; bots have problems understanding them, and pl... [read more]
Freelancer Forum > Maps & mods > ONS-Rail > View Post
Sep 30, 2009 1:29 AM
There's sufficient lighting problems all over the place, especially at the 2 near-center nodes in th... [read more]
Freelancer Forum > General discussion & players > Modifications for UT2004 > View Post
Sep 30, 2009 1:15 AM
Yes, convincing that it is fun. I saw a couple of UT2k4 CTF4 videos, one was on Face, the other on a... [read more]
Freelancer Forum > General discussion & players > Modifications for UT2004 > View Post
Sep 29, 2009 12:35 PM
So I looked through YT and google for some interesting CTF4 vids, but found very few convincing evid... [read more]
Freelancer Forum > Server > New month coming: ideas, mods & themes suggestions for TechCom > View Post
Sep 29, 2009 12:02 PM
TechCom-ToneMeDown (a.k.a. "October is weapons downgrade month")

I outlined the problem briefly a... [read more]
Freelancer Forum > Server > New month coming: ideas, mods & themes suggestions for TechCom > View Post
Sep 29, 2009 11:25 AM
Most people here know that I don't tend to start new threads myself (some of the convos I might've s... [read more]
Freelancer Forum > General discussion & players > Modifications for UT2004 > View Post
Sep 29, 2009 9:14 AM
Actually, this seems to be an idea all of your own, but it's valid enough to discuss IMO.

Btw, I'... [read more]
Freelancer Forum > Maps & mods > Mapping tips > View Post
Sep 29, 2009 5:10 AM
Oh yeah, I bet you can even kill dudes on other servers with that thing... then impregnate their sis... [read more]
Freelancer Forum > General discussion & players > "The Mappers' Corner" > View Post
Sep 25, 2009 4:45 PM
You know, there are things about map editing you can find out just by studying exising maps on your ... [read more]
Freelancer Forum > Maps & mods > Current maps on the server > View Post
Sep 25, 2009 4:39 PM
crusha_k_rool wrote:
[...]Maybe you should make this a sticky thread and delete at least my posts.
Good idea. In fact, I t... [read more]
Freelancer Forum > Maps & mods > ONS-Rail > View Post
Sep 24, 2009 8:30 PM
It makes more sense for it to be health, otherwise how will the weaker node (for example, the middle... [read more]
Freelancer Forum > Maps & mods > ONS-Rail > View Post
Sep 23, 2009 8:02 PM
Same problem as Confexia, too damn many static mesh obstacles and no gameplay benefit from 'em. You ... [read more]
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