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Freelancer Forum > Maps & mods > ONS-SEKTOR7-PROJECT-NOKTURNE > View Post
Dec 29, 2010 2:56 PM
That was meant for node1
Freelancer Forum > Maps & mods > ONS-SEKTOR7-PROJECT-NOKTURNE > View Post
Dec 29, 2010 1:59 PM
Updated version:


Added jumppads
The side corridors are a bit longer now.
Adjusted the Fog
... [read more]
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Dec 25, 2010 5:20 PM
Don't like the coronas? :/ I thought its a nice extra visual, the outside.

The deemer spot is a... [read more]
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Dec 25, 2010 12:46 PM
New version:


New node places. With new link setup
New corridors with rivers.
New core corrid... [read more]
Freelancer Forum > Maps & mods > Rating ONS maps... > View Post
Dec 13, 2010 11:50 AM
crusha_k_rool wrote:
Back to the topic of rating the maps: UT2Vote has a feature for users submitting a rating of the las...
[read more]
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Dec 12, 2010 1:42 PM
The filesize caused by onsspecials and relics. Some part of osmt, but foib don't like mylevel such f... [read more]
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Dec 07, 2010 6:59 AM
foibos wrote:
NV means that there are absolutely no vehicles. The link setup seems too complicated, it should be m...
[read more]
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Dec 06, 2010 12:36 PM
- Link setup

I did not played the last link setup, there is an additional line between the 2 node... [read more]
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Dec 05, 2010 9:01 AM
http://www.mediafire.com/?1gle6t9zsb76vaz

New beta 3.1

Fixed the doors
Further optimized.
And other small things.
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Dec 04, 2010 2:27 PM
pegasus_ wrote:
crusha_k_rool wrote:
No download link?
^

Use a free file hosting service like MediaFire or something. For example, I up...
[read more]
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Dec 04, 2010 1:46 PM
vk__ wrote:

I changed few things already:

Added some jummpads in the center hall
In center hall there is a...
[read more]
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Dec 03, 2010 2:34 PM
For al the crititism; I have eyes to. And making a perfect balans from the first beta isn't possible... [read more]
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Dec 02, 2010 3:18 PM
Going to delete that again, not good.
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Dec 02, 2010 10:42 AM
xicesnake wrote:
Nice map (like always )

Dunno why, but I expect the music from bridge ...

for the link setup I ...
[read more]
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Dec 01, 2010 3:42 PM
xicesnake wrote:
vk__ wrote:
Cube is about 60% done, 6 of the 9 rooms are mostly completed.


nice. but how long does it will ta...
[read more]
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Dec 01, 2010 11:55 AM
Cube is about 60% done, 6 of the 9 rooms are mostly completed.
Freelancer Forum > Maps & mods > ONS-VK's Playground[NV] > View Post
Nov 30, 2010 4:06 PM
Hello again!

Quite around here lately...

Got a new round for our players here; My playground!... [read more]
Freelancer Forum > Maps & mods > ONS-IMPULZ!-HYPERCUBE > View Post
Nov 14, 2010 7:30 AM
Where are the lasers?
Freelancer Forum > Maps & mods > ONS-IMPULZ!-HYPERCUBE > View Post
Nov 14, 2010 4:58 AM
ryokurey wrote:
Omg, What the hell with this map?
Will be spam map or a normal map?
Stranger is not possible!
Wa...
[read more]
Freelancer Forum > Maps & mods > ONS-IMPULZ!-HYPERCUBE > View Post
Nov 14, 2010 4:54 AM
jancsi33 wrote:
vk__ wrote:
Laser room:

Movable lasers? Is this possible? That kills u imediatly.


Yes, it's possible, I do...
[read more]
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