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Disastrous Consequences Forum > Server Discussion > Default ini files > View Post
Jan 13, 2012 2:31 AM
First post is the default User.ini.
Second and Third Post make up the default UT2004.ini.
Disastrous Consequences Forum > Server Discussion > Default ini files > View Post
Jan 13, 2012 2:31 AM
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=32
GridEnabled=True
SnapVertices=False
SnapDi... [read more]
Disastrous Consequences Forum > Server Discussion > Default ini files > View Post
Jan 13, 2012 2:30 AM
[URL]
Protocol=ut2004
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.ut2
LocalMap=Nv... [read more]
Disastrous Consequences Forum > Server Discussion > Default ini files > View Post
Jan 13, 2012 2:27 AM
[DefaultPlayer]
Name=Player
Class=Engine.Pawn
Character=Jakob
team=255

[Engine.Input]
Aliase... [read more]
Disastrous Consequences Forum > General Discussion > Merry Christmas!!!!! > View Post
Dec 29, 2011 9:25 PM
Belated happy crimbo to you!
Disastrous Consequences Forum > General Discussion > My Mario Kart Wii Custom Levels > View Post
Dec 10, 2011 4:30 PM
I've mentioned to a few people on the server that I've been making levels for Mario Kart Wii. To pl... [read more]
Disastrous Consequences Forum > Server Discussion > Monsters Changes > View Post
Oct 28, 2011 10:25 PM
I'm going to make some changes to the server monsters. The biggest change will be removing the Doom... [read more]
Disastrous Consequences Forum > Skins > Jefe's Skin Packs > View Post
Sep 28, 2011 8:41 PM
Ok, I'll fix the links.
Disastrous Consequences Forum > Server Discussion > How to pick different masks with the Halloween mutator > View Post
Sep 28, 2011 8:38 PM

And for something more traditional, Devil horns.


A bloody knife.


Golden halo.


So ma... [read more]
Disastrous Consequences Forum > Server Discussion > How to pick different masks with the Halloween mutator > View Post
Sep 27, 2011 12:13 PM


I found that mandalorian helmet on google 3d warehouse. I want to port at least 4 or 5 more mas... [read more]
Disastrous Consequences Forum > Server Discussion > How to pick different masks with the Halloween mutator > View Post
Sep 26, 2011 11:08 PM
hollon wrote:
I think its almost time to pull out the Halloween masks again


Yup I think so. Mayhaps I might mo... [read more]
Disastrous Consequences Forum > Server Discussion > Warrior class > View Post
Sep 12, 2011 5:13 PM
I was thinking much the same thing. The new class came about as the result 2 things, first to see h... [read more]
Disastrous Consequences Forum > Maps > Map List > View Post
Aug 28, 2011 3:08 AM
Back in July the UT-Files redirect server went down. A redirect server mirrors files for game serve... [read more]
Disastrous Consequences Forum > Server Discussion > DEK-RPG Version Builds and Changes > View Post
Aug 27, 2011 9:08 PM
200Addon02
New weapon modifier: Bullet time. Stops projectiles in mid air just in front of you. D... [read more]
Disastrous Consequences Forum > Server Discussion > DEK-RPG Version Builds and Changes > View Post
Aug 11, 2011 1:10 PM
200

This is a fairly major overhaul of the rpg system - previously I had been using DruidsRPG221 ... [read more]
Disastrous Consequences Forum > Maps > Report Slow Downloads Here > View Post
Jul 25, 2011 3:09 PM
The UT-Files redirect server has been unavailable for uploads since October. This is after losing a... [read more]
Disastrous Consequences Forum > Maps > Map List > View Post
Jun 23, 2011 9:26 AM
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Changelog:
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Added on 2010/10/6
DM-Mooninite-D-E-K-
CTF-Zepu-CB
C... [read more]
Disastrous Consequences Forum > Server Discussion > Some ideas > View Post
Jun 22, 2011 11:18 PM
*Toon vehicles: I should explain that these are a recent addition, and that they should still very ... [read more]
Disastrous Consequences Forum > Server Discussion > New Class > View Post
Jun 15, 2011 1:55 PM
Thanks for the feedback, I think.
Disastrous Consequences Forum > Server Discussion > DEK-RPG Version Builds and Changes > View Post
Apr 20, 2011 9:35 AM
106c

Fixed Gorgon again. (It's easy to mess up on because it is intended to be restricted to two... [read more]
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