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Disastrous Consequences Forum > Server Discussion > Profile Recovery / Name Change Requests > View Post
Dec 21, 2013 3:47 AM
Done.
Disastrous Consequences Forum > Server Discussion > The Weapon Master Subclass > View Post
Dec 21, 2013 3:40 AM
I think it will be simpler to just drop the proficiency max to 2. That will give a bonus of 20% at ... [read more]
Disastrous Consequences Forum > Server Discussion > The Engineer Subclass > View Post
Dec 20, 2013 9:16 AM
I re-evaluated my goal of having the "normal" class an equally powerful alternative to the subclasse... [read more]
Disastrous Consequences Forum > Maps > Maps the server falls over on > View Post
Dec 20, 2013 3:25 AM
Treolar, When you're "left behind" and the server goes to a new map, that's because the server itsel... [read more]
Disastrous Consequences Forum > Server Discussion > Keybind Guide + User.ini & UT2004.ini Tweaks > View Post
Dec 16, 2013 2:51 AM
File Management

Change Cache Purge Interval

Open Ut2004.ini. Search for PurgeCacheDays. The ... [read more]
Disastrous Consequences Forum > Skins > Jefe's Current Skins > View Post
Dec 16, 2013 1:26 AM
http://forums.epicgames.com/threads/969321

Using both Handsome Jack and the Psycho. Fun stuff. Warning: The voice packs have a lot of ma... [read more]
Disastrous Consequences Forum > Server Discussion > Server Down 12/15/13 > View Post
Dec 15, 2013 8:15 PM
Oooops. Forgot to turn it back on.
Disastrous Consequences Forum > Server Discussion > AM Class > View Post
Dec 15, 2013 12:19 PM
AMs rely on energy weapons to replenish their adren supply, so they usually spend a while attempting... [read more]
Disastrous Consequences Forum > Maps > Problem Maps > View Post
Dec 14, 2013 3:45 PM
The map wasn't on the redirect. Thank you for reporting it, because if I have the file installed, I... [read more]
Disastrous Consequences Forum > Maps > Problem Maps > View Post
Dec 12, 2013 9:36 AM
Those aren't special characters. You can drop the clan name though, just specify how you want it cha... [read more]
Disastrous Consequences Forum > Maps > Problem Maps > View Post
Dec 11, 2013 8:41 PM
Treolar, I meant for you to send me a log if you are crashing while joining, as you described in the... [read more]
Disastrous Consequences Forum > Server Discussion > Some ideas > View Post
Dec 10, 2013 11:12 PM
parasthesia wrote:
personaly i dont see a resurect with good eyes. and if it happens 1 time per map? its good if once i...
[read more]
Disastrous Consequences Forum > Server Discussion > Build your Holiday! > View Post
Dec 10, 2013 1:41 PM
The PSD would help you figure out the textures mapping. But the texture fairly straightforward, you... [read more]
Disastrous Consequences Forum > Server Discussion > Build your Holiday! > View Post
Dec 10, 2013 1:00 PM
If you'd like to take a shot at it, go ahead. I can send you the PSD file I used for the xmas block... [read more]
Disastrous Consequences Forum > Server Discussion > Some ideas > View Post
Dec 10, 2013 12:47 PM
I agree. DC had a reputation as a difficult, but rewarding server. Leveling should make players be... [read more]
Disastrous Consequences Forum > Server Discussion > Some ideas > View Post
Dec 10, 2013 12:15 PM
Several people have asked about resurrection or necro mutators in the past. The idea behind these m... [read more]
Disastrous Consequences Forum > Server Discussion > Bots... jakob, sapphire, blackjack, etc > View Post
Dec 10, 2013 11:37 AM
I haven't noticed bot deaths triggering crashes before. And yeah, that ultima thing used to happen ... [read more]
Disastrous Consequences Forum > Maps > Altering maps > View Post
Dec 10, 2013 11:19 AM
We do have some maps that have hiding spots, but generally not ones you can stay for very long. Mos... [read more]
Disastrous Consequences Forum > Maps > Problem Maps > View Post
Dec 10, 2013 10:12 AM
Next time this happens, post the end of your ut2004.log file and any error messages. It *might* hel... [read more]
Disastrous Consequences Forum > Server Discussion > Build your Holiday! > View Post
Dec 05, 2013 8:22 AM
Yeah, the original block texture is a bit on the ugly side. I've got a couple of ideas. I could us... [read more]
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