United States
|
Disastrous Consequences Forum
>
Server Discussion
>
The Monster and Medic Subclass
>
View Post
Nov 04, 2013 11:34 PM
|
| While a redesign of the medic class (and other class roles) might be something we attempt in the fut... [read more] |
|
Disastrous Consequences Forum
>
Server Discussion
>
Build your Holiday!
>
View Post
Nov 04, 2013 11:22 PM
|
| Updated with improved textures! |
|
Disastrous Consequences Forum
>
Server Discussion
>
The Engineer Subclass
>
View Post
Nov 04, 2013 3:44 PM
|
|
The link turret has always been odd. I won't miss it. Regarding Hollon's post a few clarificat... [read more] |
|
Disastrous Consequences Forum
>
Server Discussion
>
AM Class
>
View Post
Nov 04, 2013 3:06 PM
|
|
I've taken several measures toward balancing the AM class here including: Triple damage cannot be... [read more] |
|
Disastrous Consequences Forum
>
Server Discussion
>
The Monster and Medic Subclass
>
View Post
Nov 04, 2013 7:11 AM
|
| Just to clear things up, we aren't planning to nerf too much. Since DEK didn't have subclasses, the... [read more] |
|
Disastrous Consequences Forum
>
Server Discussion
>
Build your Holiday!
>
View Post
Nov 04, 2013 6:40 AM
|
|
It was Hollon's idea. |
|
Disastrous Consequences Forum
>
Server Discussion
>
D-E-K and DC merger
>
View Post
Nov 03, 2013 4:06 PM
|
| Bots had the same issue at DC, except they would have an extra assault rifle. The avril replaces th... [read more] |
|
Disastrous Consequences Forum
>
Server Discussion
>
Missin' my Junkie!
>
View Post
Nov 02, 2013 4:07 AM
|
|
Here's your skin: http://ut2k4.gamebanana.com/skins/100163 Just so you know, your account is tied to your CD key and GUID, not your ... [read more] |
|
Disastrous Consequences Forum
>
Maps
>
Rezway II
>
View Post
Oct 31, 2013 7:29 PM
|
| I thought about that too. UT lacks "off road" settings to slow down vehicles so there's no reason t... [read more] |
|
Disastrous Consequences Forum
>
Maps
>
Matrix Server Reset Crash
>
View Post
Oct 31, 2013 7:21 PM
|
|
Crashes like that will happen, unfortunately. That's unrealated to the map, the best I can tell. ... [read more] |
|
Disastrous Consequences Forum
>
Maps
>
Rezway II
>
View Post
Oct 30, 2013 5:36 PM
|
|
As a test, I tried importing one of the stock MKWii tracks. Some of the texture mapping is off, bu... [read more] |
|
Disastrous Consequences Forum
>
Maps
>
Rezway II
>
View Post
Oct 29, 2013 9:31 PM
|
|
Decided to port one of my MKWii Levels to UT Still a work-in-progress. For comparison the ... [read more] |
|
Disastrous Consequences Forum
>
Maps
>
Map Improvement Thread
>
View Post
Oct 28, 2013 11:55 AM
|
|
1. Noted. 2.All lifts/platforms can kill unless their properties are changed. 3. Nothing I can... [read more] |
|
Disastrous Consequences Forum
>
Maps
>
Map Improvement Thread
>
View Post
Oct 27, 2013 3:32 PM
|
| Yep, a long time ago. Most UT2003/4 giant maps like this are made using static meshes for the compl... [read more] |
|
Disastrous Consequences Forum
>
Maps
>
Map Improvement Thread
>
View Post
Oct 27, 2013 2:11 PM
|
| So as to not derail the DC merger thread, this topic is for map fixing. I plan to work on some of t... [read more] |
|
Disastrous Consequences Forum
>
Server Discussion
>
D-E-K and DC merger
>
View Post
Oct 26, 2013 10:54 AM
|
|
Thank you, Demon, Zog, and everyone else who is enjoying the server. |
|
Disastrous Consequences Forum
>
Server Discussion
>
D-E-K and DC merger
>
View Post
Oct 25, 2013 1:52 PM
|
| Demon has a good point - we're not an exact clone of the old DC. Now that we've had a semi-DC wave c... [read more] |
|
Disastrous Consequences Forum
>
Skins
>
Dragon7350's Skin (10/14/2013)
>
View Post
Oct 24, 2013 10:54 PM
|
Nice.
|
|
Disastrous Consequences Forum
>
Server Discussion
>
D-E-K and DC merger
>
View Post
Oct 22, 2013 3:35 PM
|
| Yay, hollon! I actually sent you an email about this, but idk if you still use that account anymore... [read more] |
|
Disastrous Consequences Forum
>
Server Discussion
>
D-E-K and DC merger
>
View Post
Oct 20, 2013 4:37 PM
|
| @Flak_Monkey: You need to buy Loaded weapons first. Next, buy your starting weapons. You will need... [read more] |